Graphic wise it isn't Unity but I am not out to make a AAA game either. I start messing with the action and coding behaviors and find it to be quite easy when following their tutorial (but I am coding savvy). 1 being that it is easy to get something simple up and running but also the option and simplistic coding. I have been playing around with CopperCube the past couple of weeks and I have fallen in love. If you want to add Ads to your apps you will have to upgrade to the Pro edition to get into the Android Source code.ĭo not hestitate to contact me if you would like to have more information! If you would like to make Android games or Apps, be sure to have Coppercube Basic on your rack, The power is within the commands you don't need to program yourself.Ĭoppercube is a real good tool for beginners aswel for intermediate developers. Android goes with ease (although you need the Java and Android sdk installed)Īnd this is the main purpose I use Coppercube.ĭo not be deceived by the 'not so cool' looking video above, to make things look smoother.Įxporting to eg. However it's possible to import your own models, textures. The Engine itself gives you very basic props and textures to start with, Since there is not much information available on the interweb. The interface and workflow is enjoyably easy to understand and it has to, This Engine is awesome for beginning developers, I have used this software outside of Steam. This is for everyone that wants it for this game engine. Note: This review will change if they add that save game state and load game state. Unless you want them to start all over again from level 1. Save Game State and Load Game State is very important for the user playing your game. Learning to program in C# in Unity 5 is much easier than using this game engine with no tutorials out there. If you have Unity 5 you don't need this game engine. Try to ask around their forums and read what they have to say, even ask the dev to teach you or make a simple plugin for saving and loading save files because he won't. You'll need to script it with javascript when it states that this game engine allows you to create a whole game without coding, programming and scripting. When you do finish making your game and want to find a way to create a save state and load state for the player to save his/her work. There is no good tutorials for this game engine, and when you find one they start using Blender in their tutorial and not the game engine. Hopefully you find this review is useful. (I have the professional version) I have been developing a game on it since December 2016. With that said I'm still happy with my decision with Coppercube. You can always upgrade later if you need it. To be honest you really don't need more than 10, its not too hard out a system where you can reuse nodes to make larger scenes to reasonably stay within that limit. Keep in mind their are graphical limitations with this engine, so don't expect the same level of GFX as you would expect from Unreal, Cryengine, or Unity.Īs with Standard vs Professional, the only real difference is that Standard limits you to 10 scenes, and there is no limit on Professional (professional also allows you to edit the source, but if you are able to do that you probably wouldn't need coppercube anyways). While small there is a community that shares custom actions, behaviors, and plugins for Coppercube. Coppercube is actively developed by one dev but he also has a handful of other tools he manages so updates are usually months apart. I've used quite a few game engines over the years (Multimedia Fusion, Gamemaker, 3DRad, Jamagic, Gamesalad) and none were as easy and fast to develop 3D applications than Coppercube.īUT if you looking for a engine that supports cutting edge technologies, endless libraries of game resources, portability to every device on the market, and constant frequent updates, this may not be the engine for you. There are tons of behaviors and actions to mix and match to do most things you will need, and their is a Javascript API if you want even more control. Most of the time its as simple as clicking the publish to option. Porting between PC, MacOS, WebGl, Android, and flash is near seamless. For this Coppercube is the best out there. This is a software for non programers, or those like me who prefer to focus on art and design, rather than typing tons of code. Lets be clear, Coppercube is intended to be simple and easy to use.
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